Nation Mining Colony
Forces Required:
- 5 - 10 pilots
Military Intelligence:
Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
Rewards:
- 15,000,000 ISK × ratio
- 2,000 CONCORD LP × ratio
Background Intelligence:
Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.
Synopsis from ISHAEKA-0071. DED Special Operations. Authorized for Capsuleer dissemination.
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Nation Commander Outpost
Forces Required:
- 5 - 10 pilots
Military Intelligence:
Your primary objective is to destroy the Sansha’s Nation fleet amassing here, including any commanders present.
Rewards:
- 15,000,000 ISK × ratio
- 2,000 CONCORD LP × ratio
Background Intelligence:
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
Synopsis from ISHAEKA-0073. DED Special Operations. Authorized for Capsuleer dissemination.
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Override Transfer Array
Forces Required:
- 5 - 10 pilots
Military Intelligence:
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
Rewards:
- 15,000,000 ISK × ratio
- 2,000 CONCORD LP × ratio
Background Intelligence:
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
Synopsis from ISHAEKA-0095. DED Special Operations. Authorized for Capsuleer dissemination.
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