Missile launchers come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type
will let you choose between short ranged, high damage, unguided missiles and long range, lower damage, guided missiles.
Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time.
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Missiles, unlike other ammunition, come in every damage type, allowing clever users to exploit weaknesses in their opponents defenses.
To load the missile launchers while in station, open the fitting window then drag and drop
Alternatively, in space, if you have the missiles in your cargo hold,
load it.
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Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their
damage. Target Painters can be used to increase the targets signature radius and Stasis Webifiers
Take a look at the
about flight time, missile velocity and damage.
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Most races rely on multiple types of weapons. That means that most ships will allow you to carry either a mix of guns and
missile launchers, guns and drones or another combination.
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and
looking at the descriptions tab. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
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Please refer to the following EVElopedia articles for more information about [ship fitting], [general fitting strategies] and [missiles].
Clicking done now will close this tutorial. To open it again, press F12, select the tutorials tab, expand
the advanced warfare folder, then choose the racial weapon: missiles option inside.
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