Combat Tactics
The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to
choose which to engage first. Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared!
One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as
possible will lower the combined damage coming to you.
In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on
assassinating your target.
앞으로 있을 전투는 당신이 위협을 분석하고 우선순위의 목표를 올바로 식별하는지 시험하기 위해 만들어졌습니다. 다수의 적을 조우하게 되므로, 어떤 적과 먼저 교전할것인지 정해야만 합니다. 목표는 웹 스크럼블러와 스테시스 웹파이어를 사용할것입니다, 그러므로 대비해두십시오! 약한 함선에 공격을 집중하는 전략을 택할수도 있습니다. 공격에 취약함에도 어떤 배들은 많은 데미지를 입힐수있기 때문에, 당신이 입는 데미지를 줄이려면 이런 적들을 가능한 먼저 제거하십시오. 하지만 이 미션에서는 특정한 목표만 제거하면 됩니다, 그러므로 목표의 윙맨을 무시하고 그들의 공격을 '버티고' 목표를 제거하는데 집중할수도 있습니다.
Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for
this mission.
Avoiding Web and Scramble Range: Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe.
Remember however that longer-ranged weapons that operate outside of 10 km ranges (the range of webifiers) deal less damage.
Luring your opponents out: Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker,
enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy’s
range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships.
당신의 적보다 더욱 빠른 속도를 가지는건 교전이 어디에서 벌어질것인지 당신이 정할수 있다는걸 뜻합니다. 당신은 이번 미션에서 애프터버너를 사용하는것을 고려해볼수 있습니다. 웹과 스크럼블의 회피 : 빠른 속도는 적이 사용하는 웹과 스크럼블에서부터 피하는것을 가능하게 해줍니다, 10KM 이상의 사거리(웹파이어의 사거리)에서의 화기 사용은 데미지의 저하를 불러옵니다. 적을 꾀어내기 : 종종 "꾀어내기" 라고 불리는 이 전략은 약한 적을 빼내기 위해 적보다 우월한 속도를 이용합니다. 일단 적이 분리되면, 적들은 장거리용 탄약을 사용하기 시작할겁니다. 이 전략의 목표는 적의 사거리 이상으로 거리를 유지하거나 적 함선을 파괴할수 있을정도로 가까이 접근 하기 전까지, 적의 데미지를 상당히 줄이는데 있습니다
You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called
“speed tanking” and works on the concept of transversal velocity.
If your ship was sitting still, it would have zero transversal velocity, and would be very easy for guns to hit you. As a general rule, the faster your ship
moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you. If you were to fly
directly towards a hostile gunship you would have a very lower transversal velocity, regardless of your speed, and guns would be able to hit you easily.
또한 속도를 이용해서 적의 터렛-기반 화기가 당신을 트래킹하기 어렵게하여 "탱킹"을 할수 있습니다. 이것은 "스피드 탱킹" 이라고 불리며 트렌스버셜 밸로시티(횡속도)와 관계가 있습니다. 만약 함선이 가만히 있기만 한다면, 트렌스버셜 벨로시티는 0이될것이고 적의 터렛이 당신을 맞추기 매우 쉬울것입니다. 일반적으로 당신의 함선이 적 함선의 정면에서 가로질러갈 경우에 더욱 빨리 이동할수록 트랜스버셜 벨로시티는 더 커집니다. 만약에 적 함선을 향해 매우 낮은 트랜스버셜 벨로시티로 직선최단거리 접근을 한다면, 당신의 속도에 상관없이 적은 당신을 쉽게 맞출수 있을겁니다.
The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns
to track you. Damage from guns depends a great deal on tracking: If hostile guns can’t track you well, they won’t do much damage. Keep in mind that all of
this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies.
For more detailed information on how tracking works, consult the [Evelopedia].
번역필요
One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object (a planet, or a stargate, for example) and then
align to in the selected item panel above your overview.
Warping your ship involves three steps: activating warp, aligning to your destination, and finally, picking up sufficient base
velocity to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous
situations becomes an instant thing ? the moment you tell your ship to warp to the celestial you’re aligned to, you will enter warp.
Obviously, if you are scrambled, then you will not be able to warp. For this reason, many capsuleers focus their initial fire on scramblers,
dispatching them before they settle into a celestial alignment and deal with the rest of their enemies.
번역필요
Please refer to the following EVElopedia article for more information about [general combat tactics].
Clicking done now will close this tutorial. To open it again, press F12, select the tutorials tab, expand
the advanced warfare folder, then choose the combat tactics option inside.
번역필요
